Graphics Engineer — Digital Inking
Developed a cross-platform digital-inking library for Drawboard client applications.
Tasmania, Australia
I am George Ostrobrod, a Principal Graphics Engineer. I have been building production graphics, imaging, video and GPU-accelerated systems since 2008.

What I do
My work spans graphics architecture, rendering, image and video processing, computational geometry, digital inking, creative tools and XR.
Core stack
Also Objective-C, C, OpenGL, OpenCL, CoreGraphics, Accelerate, RealityKit, ARKit, OpenCV, Eigen and libigl.
Experience
Developed a cross-platform digital-inking library for Drawboard client applications.
Production iOS and visionOS features for an interactive 3D/XR presentation platform, spanning SwiftUI, RealityKit, ARKit and Metal.
Technical direction for a distributed studio focused on graphics, image/video processing and cross-platform mobile products.
Image effects, texture processing, colour adjustment, rendering post-processing, computational geometry and R&D for Procreate and Procreate Dreams.
High-performance imaging frameworks for medical, creative and visual-analysis applications, including work for Pixelmator and PicsArt.