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Apple Metal Fundamentals Series
01. What is Metal
02. Metal Architecture
03. Metal Shading Language
04. Primitives pt.1: Buffers
05. Primitives pt.2: Textures
06. Blitting
07. Rendering pt.1: What’s under hood
08. Rendering pt.2: Preparing Render Pipeline
09. Rendering pt.3: Shaders
10. Computing
11. Metal Performace Shaders
12. MPSGraph
13. Metal Stitching API
14. UI pt.1: UIKit/CoreAnimation
15. UI pt.2: SwiftUI
George Ostrobrod, 2024-2025